Design Guides

The Basics

These are the common design elements that can appear on any phenotype!


Markings

Common
Common markings, also known as Dominant markings, will always display whether the genotype is homozygous or heterozygous.
Lined
L
Spotted
So
Splatter
Sp
Stripes
St
Ticking
T
Trim
Tr
Unders
U
Pangare
Up
Sable
Sa
Saddle
Sad
Uncommon
Uncommon markings, also known as Incomplete Dominant markings, will display differently depending on if the genotype is homozygous or heterozygous.
Inking
Masking
M
Ribs
Banding
Bd
Pointed
Mirage
Pt
Luster
Luminescent
Ls
Scallops
Diamond
Dm
Stained
Ombre
Om
Rare
Rare markings, also known as Recessive markings, will only display when the genotype is homozygous.
Bubbles
bu
Eclipse
ec
Glass
g
Roan
r
Rosettes
rs
Piebald
pb
Thunderstruck
thu
Void
vo
Spice
si
Shiver
siv
Legendary
Legendary markings, also known as 2-component Codominant markings, are a combination of two other markings in the phenotype.
Agouti Sable + Saddle
Sa + Sad
Urajiro Unders + Pangare
U + Up
Tabby Lined + Stripes
L + St
Mystery Lined + Rosettes
L + rs
Picasso Piebald + Void
pb + vo
Eyespots Spotted + Eclipse
So + ec
Mythic
Mythic markings, also known as 3-component Codominant markings, are a combination of three other markings in the phenotype.
Runic Lined + Stripes + Luminescent
L + St + Ls

Mutations

Mutations that appear with are hereditary mutations! This means they can be passed from parent to child. The majority of mutations are somatic, or non-hereditary, and will only occur randomly.

Pattern
Pattern mutations may affect the markings and overall pattern of a beast.
Chimerism
Mimic
Motley
Vitiligo
Color
Color mutations may affect the base coat and marking color rules.
Prism
Albinism
alb
Erythrism
ery
Melanism
mel
Physical Trait
Physical trait mutations will affect the body of the beast, usually resulting in new growths.
Maned
Paradise
Spiked
Aberration
Some aberrant traits will have a negative affect on in-game activities.